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Old Sep 28, 2005, 10:18 PM // 22:18   #21
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What 2 items give a cance of attribute points +1 for healing?
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Old Sep 28, 2005, 10:20 PM // 22:20   #22
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There's no way to get a level 18 mending. You can only have either a wrapping of healing prayers, or an offhand item with +1 healing prayers.
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Old Sep 28, 2005, 10:26 PM // 22:26   #23
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personally, I think its a much better idea to go after the mesmers, necros, and eles (except ele/monk smite) than the healer in the 4v4 arenas, especially on the fire map with the better placed res shrines (monks will res with 100% health/en, better to keep them dry and just repeatedly wipe the rest of their team), and especially if your team is running some form of healing... the idea is to take out disruption/damage, and with that out of the way your team is going to be able to outdamage their monk... and if you can't outdamage their monk anyhow, you will lose if you go after the monk as well. Also, if the non-monk casters kite, both your teams damage goes down rather than just your team's damage when you chase an enemy monk.
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Old Sep 29, 2005, 01:15 PM // 13:15   #24
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Quote:
Originally Posted by Arturo02
Only isolated it to make a point about this part.

Makes sense on paper, but frankly a big mistake in team arenas. You want to take out the weakest link on an opposing team first. Monks are not the weakest. Squishies are.
I don't disagree, mesmers and necros should be first to die, imo. Although a blood/regen necro might have to wait a bit because that regen with monk support is harsh to overcome with only 3 damage dealers.

However, in comp arenas, monks usually are targeted first, regardless of superior strategy, so you had better plan for it.

I did test the regen enchant strat a bit in comp arena last night, it is massively cumbersome and ineffective against human opponents. Against mob AI, it is still probably better to just use healing breeze. 3 Skill slots is too many, even with blessed sig the most I could legitimately keep up was 8 enchants, and even then you don't have enough healing. I even tried echoing blessed sig to get more mana out of it to cast other things. That worked pretty well until the echo went down, then a single blessed sig couldn't handle the mana needs (maintaining enchants and casting spot heals). Also, most of the actually healing came from the non-enchant skills as targets were switched or enchantments removed.

I note that you said this was for pve, I would imagine it will work in pve, but imo other skills are more effective. I would use life bond, healing breeze, healing seed, or just aura of faith and high DF for massive cheap heals.
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Old Sep 29, 2005, 01:34 PM // 13:34   #25
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Quote:
Originally Posted by Ollj
mending reaches 5 regen with 18 healing prayers (4% chance with 2 +1 (20%) healing prayers items)
Hmm.. A wand with Healing Prayers +1 (20% chance while casting a skill)? There's nothing like that, so how did you test this?
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Old Sep 29, 2005, 02:29 PM // 14:29   #26
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Quote:
Originally Posted by Arturo02
Makes sense on paper, but frankly a big mistake in team arenas. You want to take out the weakest link on an opposing team first. Monks are not the weakest. Squishies are.
Only mesmers have as low AL armour as monks. The only healing spell that gives monks a benefit in self healing over healing allies is healing touch, most spells are neutral but there are a fair number (generally some of the better ones) that can only be cast on other allies.

I'm not suggesting always take out monks first but monks = squishy
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Old Sep 29, 2005, 02:34 PM // 14:34   #27
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Man, this kid hasn't learned how the internet works...

"Hey guys look at my build!"
"Yeah...heres the thing..."
"ZOMG HOW DARE YOU POINT OUT FLAWS. RAGE! "

This is why I think we need tests to be allowed onto forums... I would like age limits, but I realize some people under 18 are actually mature, and a lot of those over it aren't :\
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Old Sep 29, 2005, 02:53 PM // 14:53   #28
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Quote:
Originally Posted by Jetdoc
That would officially be the most expensive regeneration build ever. 3 pips of energy regeneration sacrificed, makes it 6 energy per second. The unmodded breeze = 10 seconds, so you're spending 60 energy to gain that healing breeze under this scenario. Versus 10 for the normal one.

Good thoughts, bad result.
That's not right, 1 pip of energy regen is worth 1 energy every 3 seconds, so sacrificing 3 pips is 1 energy every second, so 10 energy in 10 seconds.

Its health regen that is worth 2HP per second per pip.
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Old Sep 29, 2005, 07:49 PM // 19:49   #29
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The Stoneheart gives +1 healing (20% chance casting):

http://www.guildwiki.org/guildwars/i.../The_Stonehart

But I dont think you can combine 2 20% + healing items to get +2 healing.
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Old Sep 29, 2005, 09:03 PM // 21:03   #30
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Quote:
Originally Posted by Pandora's box
The Stoneheart gives +1 healing (20% chance casting):

http://www.guildwiki.org/guildwars/i.../The_Stonehart

But I dont think you can combine 2 20% + healing items to get +2 healing.
Even if you could the odds would probably be 0.2*0.2= 0.04 or 4% for +2
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